Planning Poker In Agile Methodology

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When creating a plan—whether it be a big project release plan or a smaller two-weeks’ timebox plan—you essentially need to know three things:

  1. Tasks —What are the requirements? What do you need to do?
  2. Size — How big are these tasks compared with one another? How long will these take to complete?
  3. Priorities — Which tasks need to be done first because others depend on them? Which tasks are most important regardless of dependencies?

Agile development teams complete work in sprints, typically 2-3 week periods during which a team works exclusively on an itemized to-do list known as a sprint backlog. During sprint planning, teams work together to estimate the level of effort required for development of each upcoming backlog item (also called user stories) through a process called effort pointing. How to Make Agile Estimation Process Easy With Planning Poker Understanding Units Of Estimation. The units of estimation can be in hours, days or story points. Estimates in hours. Recommended Tool. Agile Poker is a well-known app for Jira for quick and convenient planning and estimations for. Read out the next task. Discuss the task: The task is discussed by those who understand what it’s about, so that the whole team gains clarity. Estimate: Everyone selects a card representing how big they think the task to be. Once everyone has selected, we reveal. Lowest vs highest: If there. What is Planning Poker in Agile? In simple words, it is a game used to estimate the efforts and hence find the product backlogs. It is consensus-based and used to estimate the user story size in a scrum.

It’s very much like creating a recipe: assemble the right ingredients, measure them to the correct proportions, and then mix them together in the right order.

In an Agile project the prioritisation of tasks is done by the business. It is their project after all; they have the most information about value, they understand the market, they have an idea of what features should be delivered next. Prioritisation is not a decision to be made by the development team.

The size of each task, however, is something that the development team is qualified to estimate. If I want a new wall built in my garden whose estimate should I trust more: mine (the person who commissions the work) or the builders (who do this job day-in, day-out for a living)?

When planning, we use a tool called planning poker to help estimate the relative size of tasks.

Planning poker

Poker estimation in agile

Planning poker, or Scrum poker, is a very effective, collaborative planning tool that was first defined by James Grenning in 2002, and made popular by Mike Cohn, founder of Mountain Goat Software.

Each estimator takes a set of planning poker cards, consisting of a 0, ½, 1, 2, 3, 5, 8, 13, 20, 40, 100 and optionally a ? for instances where you simply have no idea), and ‘play’ progresses as follows, the rules are pretty simple:

  1. Read out the next task.
  2. Discuss the task: The task is discussed by those who understand what it’s about, so that the whole team gains clarity about what they are being asked to estimate.
  3. Estimate: Everyone selects a card representing how big they think the task to be. Once everyone has selected, we reveal our score at the same time. This is to prevent other team members’ estimates influencing your own.
  4. Lowest vs highest: If there is not universal consensus, ask whoever scored the lowest and highest why they thought this was.
  5. Re-estimate: Given these new insights everyone re-estimates.
  6. Gain consensus: Once consensus has been gained that score is recorded with the task to which it relates. This consensus can be done by repeatedly re-estimating, but more often in our team if most have scored, say 8, and one member still estimates a 5, then she may simply say that they are happy to go with the rest of the group.

Benefits

Relative

One of the immediate benefits of planning poker is that it allows you to estimate tasks relative to one another. You may not be in a position to know exactly how long something will take to do, but it should always be easier to estimate whether it would take more effort or less effort than a similar task that you have already completed and know how long it took.

Think of it this way, it doesn’t really matter if you measure the length of your desk in metres and centimetres, feet and inches, or even Post-it notes and pencils, so long as everyone on your team is also using the same scale.

Some teams use an arbitrary unit called ‘story points’ where they know the size of one story point, others measure in ideal days. We estimate in ideal hours.

We also take into account how many people we anticipate will be working on the task. So if we think the task will take one hour with three developers then we’d score it as a three. Although it only occurred to me a couple of weeks ago that we also need to build in quality assurance/testing time into our estimates.

One general rule we have is that if a task is scored as a 13 or above then it needs to be broken down into smaller tasks. Large tasks are generally more complex and therefore harder to estimate with any degree of accuracy. Breaking down the task into smaller pieces removes some of this risk.

Equal voice

Another benefit is that this style of estimating gives everyone on the team an equal voice. I remember one of the first times we used planning poker when one particular task was discussed, it involved cleaning up a few directories in our media library. My colleague Steve and I estimated something small, like a 5 or 8. Duncan, who had only been in the job for about six weeks estimated 100.

Why so high, Duncan? Even though he was relatively inexperienced in terms of the job as a whole it turns out he had the most up-to-date experience of our media library, and he reported that it was a right royal mess. It would take a much longer time to sort out than either Steve or I had anticipated.

Equal contribution

Related is the feeling by the whole team that they have all contributed to the plan. And people often feel more committed to a plan that they have had input on. The result is a more dedicated, self-organising team.

Conclusion

We’ve found planning poker to be a very effective tool for estimating the relative size of project tasks. It allows the whole team to understand what work is coming up, and have their say on how simple or complex the tasks are.

It also allows us to chart the velocity of the team from sprint to sprint, which in turns helps us with future planning as it gives us a more accurate idea of how much work we are likely to complete from sprint to sprint.

More reading

Luis Goncalves, co-author of the excellent book Getting value out of Agile Retrospectives has written a really useful article about planning poker:

We are glad that you have started working on agile projects. You are performing great in stand up meetings and planning for sprints. Your retrospectives are working just fine. In short, you are delivering your product to the end-user as expected. However, these are wishes all of us have when we work on projects. But there are pitfalls and don’t worry as they can be handled with the help of proper planning and estimation techniques. Yes, that is where we talk about the scrum poker. Does it look like a new word? Then call it planning poker that is how it is popularly known to the people in the agile world. We also call it pointing poker.
In this blog, we would want to provide you with all the details about Agile planning poker and the right way to use this estimation tool to execute your sprints per the plan devised.


What is Planning Poker in Agile?

In simple words, it is a game used to estimate the efforts and hence find the product backlogs. It is consensus-based and used to estimate the user story size in a scrum. A decade before in 2002 James Grenning named this game as estimation poker after some time officially Mike Cohn made this technique popular through his Agile book. He also created planningpoker.com allowing people to play for free and make the best use of the tool.

Best time to employ Planning Poker?

Before starting get an idea about absolute and relative estimation as well as point vs man-hour estimation that will make you understand the need for planning poker agile. Basically, we engage in planning poker as it is a size estimation technique.
Do we have to use this technique after writing the first product backlog? According to us, the answer is no. Can you guess why? It is because, we are well aware that poker planning is a size estimation technique and if it is done just after writing the first product backlog, then there will be additions of user stories which will lead to estimates again. Therefore we suggest using planning poker at the end of every iteration. This will save time and re-estimation efforts as well. It is better to do this in few days prior to the completion of iteration and then follow it up with a daily standup. This will allow the entire team to participate.

Poker planning and distributed team

Planning poker online tool was offered to the world by Mike Cohn. This can be used by distributed teams and thus it is greatly promoted by the agile coach and trainers to all people in the agile community.
Scrum poker online tool fosters teamwork as it engages all the team members from the distributed team. It makes an estimate in consensus and not just one person drives the estimate. The issues are highlighted well in advance for every story point by allowing the team to discuss constructively. A distributed team is basically a team that is located in a different location. So it is now easy for all teams to connect with this one tool.

Agile Estimation – Relative Vs Absolute

The very word estimation in simple English is guessing. With experience and knowledge senior people in the team estimate the time required to complete any particular work. In case, if you are new to the work, then what experience you will have? How can you guess the time or plan a work? Then you need some references and they can be obtained from the previous works. For this, you don’t need experience. We can always quickly relate and come to a conclusion.
Therefore understand relative vs absolute like this. Relative is to compare with and absolute is beyond comparison defined theoretically which is the actual. You cannot be rigid and define a time frame as absolute cannot be possible always. Relative can happen by comparing several past work and estimate on the time and efforts.
I call relative as arbitrary and absolute as real. Not everything is possible in reality and thus absolute may or may not happen. On the other hand, relatives can always be fine-tuned and attain closer to accuracy.

S.NoRelative EstimationAbsolute Estimation
1
Comparison is done and there is no room for isolated estimation.The means estimation is done and there is only item isolation but no comparison
2
Relative valueAbsolute value
3
Value is decided upon comparing with another valueIt is decided one time and there is no comparison
4
No tools to measure but an arbitrary valueMeasured using tools and accurate
5
May or may not be accurateAccurate

Point vs Hour Value in Estimation

Is it a good estimate with hour value or story points? Let us understand the difference between both to conclude the best technique.

Story pointsHours Value
Time taken to complete each user story is measuredTime taken by the individual and team in completing an action is the hour's value.
Experience or skill of the estimator is not correlatedBased on the skills and experience only the time varies
Velocity is trackedVelocity is not tracked
No re-estimation is requiredRe-estimation is needed when man-hour is estimated as it tends to change based on the time and person who completes a task
From the above table, it is understood that in man-hour estimation not all tasks are easy to estimate. If the developer who estimates and the developer who completes are two different people, then the estimate may not be correct. On the other hand, irrespective of who estimates the task, keep user story as the measurement will provide accurate results. It is because completion of user story is the key and not the person. Thus the skill level and experience of the individual do not matter. Framework

What is planning poker estimation - Tips for using planning estimate effectively?

It is an estimation technique and a discrete scaling method. It is played using the cards that are represented as modified Fibonacci series.
Lets us explain with an example. When a task requires 2 weeks for completion, then the estimator will choose either a card with 13 or 20. Each estimator will open their cards and come to consent on one card either 13 or 20 and work towards achieving the goal.
We suggest you split the user stories for more effective estimation. Use the “?” card and gather information before choosing the right card.
Wall map the stories by taking the smallest story as a reference which can be coded and tested in one day. Arrange the stories from left to right and split the bigger story into small to estimate them effectively. Choose only relevant cards and ignore estimates that are high and reveal false accuracy.

When to use?

Use this game for effective estimation and start at the zero sprints which are the release estimation planning. Here you can construct the estimates for each feature request which is called a task in simple words. This will size the project. Also, use it during the estimation of the new story to recognize the iteration process.

Who should participate in planning poker in scrum?

The product owner or the analyst who plays the role of a moderator is the key player in the planning poker estimation technique.
Next comes the estimators who participate to select the cards and check them to come to a final consent. These estimators include the developers, database engineers, testing engineers, and user interface designers. Basically, this tells you that all involved in the agile project needs to be an active participant to plan using the poker cards.

Planning Poker – Does it work? Yes, follow these tips

We believe that it is the best estimating technique and accurate too. Planning poker estimation technique helps to bring the collective opinion of different experts from all cross-functional team. Therefore, the estimate is done from a different perspective and thus looks perfect.
1. Do a detailed review of the software literature is done before estimation.
2. It works effectively is estimated by the competent team.
3. Engage in a lively discussion with the team and the estimator should involve their peers and confirm their estimates. This will enhance the accuracy of the items with uncertainty.
4. All missing information is collected to justify the estimates
5. Average every single estimate and then planning to estimate for the best results.

Planning Poker In Agile Methodology

Order Planning Poker cards?

Before you order for planning poker cards, know them.


Planning Poker In Agile Methodology Framework

Figure 1: Planning poker cards
• These are the deck of cards and each deck contains 4 sets of cards namely the 0, ½, 1, 2, 3, 5, 8, 13, 20, 40, 100…. You guessed it correct, it is Fibonacci series with slight modifications.
• Zero cards confirm that the story is completed; it may also be not a worthy one to be discussed. For either situation, it is marked as zero.
• The card that is a ? will confirm that the estimator is clueless about the task.
• There is a coffee cup that indicates a need for a break.
Now, know that these scrum poker cards are available online in Amazon for sale. The brands include Bee, Bicycle, or World Poker Tour cards.

Agile Planning Poker App

How does planning poker work – Steps in detail

This is an agile planning poker scrum activity. Every estimator will have a deck of cards and begin with the exercise.



Figure 2: Steps involved in a planning poker game
The participants are the moderators in the scrum poker. The session initiator in the agile poker is the moderator who can cancel any item estimated and choose per their wish. The final result can be edited by this person and also allow voting to restart the item.
1. First, the moderator will read the details. This is usually the product owner and he does it for every user story/theme which needs estimation.
2. Then the discussion starts and the PO will address the answers for the estimator’s questions. The goal to be kept in mind is not to arrive at an estimate but make a value estimate in a cost-effective manner.
3. Now the estimators will individually select the card based on the discussion to represent their estimation. After the selection is completed by all individuals, everyone will simultaneously turn the card to reveal their estimate to all participants. Don’t expect them to be the same and they will differ.
4. The extremely different estimates require explanation by the estimators. If required a re-estimation is done. This process is repeated until the team comes in consent with one estimate to be implemented for a particular user story.

Conclusion

In summary, planning poker estimation is the best method used to not only estimate the ideal time for task completion but also allows the team to correlate the user story properly. But, remember to bring the team to consent for each estimate. Have a healthy discussion but don’t dilute the details. Avoid using a coffee cup card often to prevent monotony in the process.
Finally, we would like to reiterate that this is an effective technique used to estimate the time taken to complete each user story. It is an influential technique too.
To understand more about planning and estimation attend StarAgile Certified Scrum Master training, for upcoming schedules please call us at +91 – 80502 05233