Press Moves Craps
Vic Taucer is an acknowledged gaming industry expert on the subject of casino training. Mr.Taucer is the owner of Casino Creations, a Nevada Corporation that produces casino instructional seminars,develops gaming curriculum & publishes gaming instructional text books. Oh Craps Strategies. Home; Oh Craps Download. Once Don't Come bet moves to a number, immediately Place the number for $30. If the number hits, take down the Place bet and continue betting on DC. Level Up by Press. Can work with as low as a $100 bankroll, but ideally start off with $300. Progressive betting system using Place Bet winnings to.
Learning how to play craps isn’t as difficult as you might think. People are often steer away from playing the game because they think its too complex, but the only particularly complicated aspect is all the different types of bets that can be placed.
You don’t actually need to learn all of them to start playing and you can just stick to the simplest ones if you like.
You do, however, need to understand how the game is played.
This article will help as we cover everything you need to know to play craps in a live casino or online.
We explain the main objective of the game, the craps table, the betting layout, and the basic rules. We also introduce the different types of bets.
Game Objective in Craps
The main objective in craps is really quite straightforward. Basically you are just betting on the outcome of the roll of two dice.
Craps is pure chance since you can’t affect the outcome in any way, but you do have the choice of several wagers. The majority of these wagers are ultimately based on what combination of dice will be rolled.
The goal in craps is therefore to try to correctly predict which numbers will come up on the next roll. This is, of course, guesswork, but it doesn’t stop the game being a lot of fun.
Craps is played on a specially-designed table that features a betting layout where players can place their wagers. In a live casino, a table would look something like this.
The dice are rolled on the table by one of the participating players, referred to as the shooter. Typically, a new player will become the shooter at the end of each round, although one player may remain as the shooter for several in a row.
Anyone at the table, including the shooter, can make wagers by placing their chips in the appropriate spot on the betting layout.
A craps table requires the attention of several casino employees. You’ll usually find the following people running a table.
The boxman is in charge of the chips at the table. He (or she) will exchange cash into chips for players and swap them for different denominations if required. He’s also responsible for supervising the dealers and generally ensuring that the game runs smoothly.
The stickman is in charge of the dice. He moves them around the table with the use of a stick (hence the name), passing them to the shooter at the start of each roll. He will also announce the outcome of each roll.
A craps table usually features two base dealers, one standing on either side. They are responsible for collecting losing bets and paying out winners. When requested to do so, they can also place certain bets on behalf of players.
The Craps Table (Online Casino)
The rules of craps are the same regardless of whether you are playing in a live setting or online. However, things are a lot simpler online. There’s no allocated shooter, as technically you are the shooter every time you play.
The diced are rolled automatically when you press the relevant button, and you place your bets by clicking in the appropriate place on the betting layout.
The following is an example of what an online craps table looks like:
Basic Rules
Each round in craps starts with what is known as the come-out roll. Most casinos will require that the shooter place a bet before making this roll on either the pass line or the don’t pass line.
If the combined value of the two dice on a come-out roll equals 2, 3, or 12, then this is “crapping out” and the round is over. Players will lose pass line bets and win don’t pass bets. If the come-out roll is 7 or 11, the round is also over.
If any other value is rolled on the come-out roll i.e. 4, 5, 6, 8, 9 or 10, then a point is established, equal to the value rolled, and the round continues into the next stage.
The shooter continues to roll with players betting on the outcome of each, until they roll either a 7 or the point value that has been established.
Following a roll of either 7 or the point value, the round is over and a new come-out roll is required. It’s standard practice for the shooter to pass the dice to another player if a round ends with a 7, and to stay as shooter if the round ends with the point value being rolled.
This is essentially all there is to the basic rules of craps. What makes the game more complex are all the different bets that can be placed.
The following is a list of the different wagers you can place when playing craps.
- Pass Line
- Don’t Pass
- Come
- Don’t Come
- Pass Line Odds
- Don’t Pass Odds
- Come Odds
- Don’t Come Odds
- Place Win
- Place Lose
- Buy
- Lay
- Big 6
- Big 8
- Hardways
- Field
- Any 7
- Any 11
- Any Craps
- Ace Deuce
- Aces
- Boxcar
As you can see, there are numerous different bets in craps. Please don’t let this steer you away from playing the game as you really don’t need to learn them all.
They are pretty simple overall; it just takes a little time to familiarize yourself with each one.
You can read about all these bets in more detail here.
If you’re ready to put what you’ve learned here into action, you might want to consider trying out an online casino. You can play craps at most of the top online casinos that we recommend. If you want to play for real money, you’ll get a bonus for signing up and making your first deposit. And if you prefer to just play for fun, that’s an option at most places, too. Here are some of the online casinos we recommend playing at.
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What is the 'Best' Progression for You? (Part Three of Three)
This is the third of three installments looking at betting progression strategies. To get the most of this article make sure you have read Part 1 and Part 2 in our series on progression betting.
So far we have looked at three different strategies designed to put more money on the table – and therefore win more money at the table. We looked at the very simple, yet very powerful up-a-unit progression. This progression adds one unit to the bet each time the number hits. We also looked at the press-and-pull (and the pull-and-press variant). The press-and-pull progression alternates between pressing the place bet when the number hits and pulling the profits when it hits, whereas the pull-and-press pulls one hit of profit first and then alternates between pressing and pulling.
All of these progressions minimize risk but also provide a powerful method to maximize your profits in an easy to manage way. There are times when you may want to be more aggressive. Such a situation could be when a thrower has surpassed twenty throws without a seven-out. By now you have a tidy sum in profits locked up in your chip rail. You are betting the casinos money. It is time to go for the gold.
What do you do? The press-and-pull progression is powerful, but another progression is even more powerful, though a little more difficult to manage. By increasing your bet by one half the current bet, you average more money on the table – and more profits when the numbers hit. The math required to calculate the increase can cause you to lose focus while shooting, so I do not recommend this if you are shooting. Use it on another careful shooter, or when you already have a large profit from the current shooter.
The tables that follow compare several progressions for a $10 player.
- Up-a-minimum-unit increases the bet by $6 each time the number hits.
- Up-a-betting-unit increases the bet by the starting bet size ($12) each time the number hits.
- Press-and-pull alternates pressing the bet with pulling the profits.
- Press-1/2-the-bet increases the bet by one-half the current bet each time the number hits.
Six and Eight | |||||||||||||
Unit Size | 10 | Up a min. unit | Up a betting unit | Press and Pull | Press 1/2 the Bet | ||||||||
Hit # | Bet | Win | Total | Bet | Win | Total | Bet | Win | Total | Bet | Win | Total | |
0 | 12 | -12 | 12 | -12 | 12 | -12 | 12 | -12 | |||||
1 | 18 | 8 | -4 | 24 | 2 | -10 | 24 | 4 | -8 | 18 | 8 | -4 | |
2 | 24 | 15 | 11 | 36 | 16 | 6 | 24 | 28 | 20 | 30 | 9 | 5 | |
3 | 30 | 22 | 33 | 48 | 30 | 36 | 48 | 8 | 28 | 48 | 17 | 22 | |
4 | 36 | 29 | 62 | 60 | 44 | 80 | 48 | 56 | 84 | 72 | 32 | 54 | |
5 | 42 | 36 | 98 | 72 | 58 | 138 | 96 | 16 | 100 | 108 | 48 | 102 | |
6 | 48 | 43 | 141 | 84 | 72 | 210 | 96 | 112 | 212 | 162 | 72 | 174 | |
7 | 54 | 50 | 191 | 96 | 86 | 296 | 192 | 32 | 244 | 246 | 105 | 279 | |
8 | 60 | 57 | 248 | 108 | 100 | 396 | 192 | 224 | 468 | 372 | 161 | 440 | |
9 | 66 | 64 | 312 | 120 | 114 | 510 | 384 | 64 | 532 | 558 | 248 | 688 | |
10 | 72 | 71 | 383 | 132 | 128 | 638 | 384 | 448 | 980 | 840 | 369 | 1057 | |
11 | 78 | 78 | 461 | 144 | 142 | 780 | 768 | 128 | 1108 | 1260 | 560 | 1617 | |
12 | 84 | 85 | 546 | 156 | 156 | 936 | 768 | 896 | 2004 | 1890 | 840 | 2457 |
As you can see from the charts, pressing half your bet will win you the most money if you hit a number more than eight times. The more times beyond this that you hit a number the more quickly this method pays off compared to the others. But, also notice that at seven or fewer hits, the up-a-betting-unit out performs it. That is one reason why you may want to save the press-a-half-bet strategy until you are well into a roll and have hit numbers many times. That is where the power of this strategy pays off.
I would like to look at one final progression – actually a progression-regression. The 6/8 Progression-regression has been around for a long time. People who become proficient at the 3V set – the set that has 6’s and 8’s all the way around – will tend to hit more 6’s and 8’s than normal. To capitalize on this ability, the 6/8 progression-regression strategy was developed.
In that betting scheme, the 6 and 8 are both placed for the player’s betting unit. After one hit of either the 6 or 8, both the 6 and 8 are increased to 1.5 times the original bet. The next time a 6 or 8 hits, collect the profit. On the third hit of a 6 or 8, both the 6 and 8 are increased to 2.5 times the original bet. The fourth time a 6 or 8 hits, collect the profit. On the fifth hit, the 6 and 8 are increased to 4 times the original bet.
The sixth time the 6 or 8 hits completes the progression. You collect the profits and regress the 6 and 8 back to the original amount. Once you have regressed your bets, you have won a tidy sum. You then start the progression all over again.
A more aggressive version of the 6/8 progression-regression was also developed. You start with the second level of 1.5 times your betting unit and complete the series in five hits rather than six, collecting a bit more in the process.
Here are the tables for comparison:
Craps Press Moves Video
Six and Eight | ||||||||||||||
Unit Size | 10 | Up a min. unit | 6/8 Progress/Regress (Std) | 6/8 Prog/Regr (Aggressive) | ||||||||||
Hit # | Bet | Win | Total | Bet | Win | Give | Coll. | Total | Bet | Win | Give | Coll. | Total | |
0 | 12 | -12 | 12 | 24 | -24 | 18 | 36 | -36 | ||||||
1 | 12 | 8 | -4 | 18 | 14 | 2 | -22 | 30 | 21 | 3 | -39 | |||
2 | 18 | 15 | 11 | 18 | 21 | 21 | -1 | 30 | 35 | 35 | -4 | |||
3 | 24 | 22 | 33 | 30 | 21 | 3 | -4 | 48 | 35 | 1 | -5 | |||
4 | 30 | 29 | 62 | 30 | 35 | 35 | 31 | 48 | 56 | 56 | 51 | |||
5 | 36 | 36 | 98 | 48 | 35 | 1 | 30 | 18 | 56 | 116 | 167 | |||
6 | 42 | 43 | 141 | 12 | 56 | 128 | 158 | 30 | 21 | 3 | 164 | |||
7 | 48 | 50 | 191 | 18 | 14 | 2 | 160 | 30 | 35 | 35 | 199 | |||
8 | 54 | 57 | 248 | 18 | 21 | 21 | 181 | 48 | 35 | 1 | 198 | |||
9 | 60 | 64 | 312 | 30 | 21 | 3 | 178 | 48 | 56 | 56 | 254 | |||
10 | 66 | 71 | 383 | 30 | 35 | 35 | 213 | 18 | 56 | 116 | 370 | |||
11 | 72 | 78 | 461 | 48 | 35 | 1 | 212 | 30 | 21 | 3 | 367 | |||
12 | 78 | 85 | 546 | 12 | 56 | 128 | 340 | 30 | 35 | 35 | 402 |
Notice that with the 6/8 progression-regression you are actually losing money until the fifth hit. However, since a hit on the 6 or 8 counts, you are likely to get more hits than on any one number as in the up-a-unit strategy. With the 6/8 strategy you are investing a lot of your up front wins to finance a big win a little later on. It also requires only six total hits of the 6 and 8 for the big win.
We have reviewed the simple and powerful up-a-unit, the slightly more powerful press-and-pull, the still more powerful press-1/2-bet, and 6/8 progression-regression strategies. The first two strategies are good in virtually all situations. The press-1/2-bet strategy is best used after having already collected on several hits. The 6/8 strategy is designed to give you a rush when you complete it.
You can choose whatever strategy you like when betting your money at the craps tables. I, however, prefer the less exciting but much steadier up-a-unit strategy when risking my hard-earned wagering capital.
Well, that is all for this time. But remember, if you lend someone $20 and never see that person again, it was probably worth it.
Stickman